Experience in developing network code in multiplayer games / multiplayer real-time modes
Understanding the work of variable replication and RPC, roles and principles of data exchange in the Unreal Engine client-server at the level of the game engine
Proficiency in C++
General programming experience of at least 3 years
Experience in the gaming industry and a desire to make games
Knowledge of English at the level of reading technical documentation
Ability to clearly express thoughts on existing developments and ideas
Systems thinking, high degree of self-organization and self-learning ability.
Development and design of the architecture of the network part of the project/components for use in a network game
Team interaction
We will give you the opportunity to immerse yourself in development to the maximum. We have an invaluable experience of working in a team. With us, you will learn how to correctly assess your capabilities. You will have the opportunity to receive constructive feedback from our Team Leads and Product Owners.