Train base, automation, crafting, co-op and post-apocalyptic exploration.
A card roguelike about heroes, tavern management, relics and party synergies.
PvP battles, gadgets, abilities, team tactics and wishlist status on Steam.
Current lineup
Current projects
Everwayne
A card-based roguelike with party heroes, metroidvania exploration, tavern management, relics and strong synergies.
Dissonators
A dynamic multiplayer shooter with PvP battles, gadgets, abilities, varied maps and team tactics.
4Tale Production works across the full game development cycle: prototypes, gameplay systems, internal tools, content production, UI, art, QA, release preparation and post-launch support.
The team combines practical production management with creative work: designers tune game loops, engineers build systems, artists shape worlds, and QA helps keep releases stable for players.
Inside production
What the team works on every day
Design and systems
We work on rules, balance, progression, interfaces and the small decisions that make a game understandable from the first session.
Art and content
Characters, environments, effects, cards, props and marketing assets have to support the same world and the same player promise.
Release and support
A release is not the end of production: updates, patches, feedback, storefront pages and community communication stay part of the work.