Level Designer

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Requirements:

Experience as a Level Designer

Ability to design levels using the blockout method

Level design and plan preparation

Building levels on the engine

Communication with other departments to improve the level creation process

Portfolio availability

Duties:

Assembling a scene from assets in Unity and UE4

Basic adjustment of models and creation of props

Adjustment of materials, light, post-effects, camera

Rendering optimization: lods, materials, atlases, baking

Designing levels for games in Maya or 3DS Max

Working conditions:

We will give you the opportunity to immerse yourself in development to the maximum. We have an invaluable experience of working in a team. With us, you will learn how to correctly assess your capabilities. You will have the opportunity to receive constructive feedback from our Team Leads and Product Owners.

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